Summary


I am a 3D Characer Artist with over a decade of professional experience in Visualisation, Simulation and Gaming. My Expertise lies in crafting immersive worlds specifically tailored to the game industry. With a dynamic knowledge of 3D design, UI development and Animation, I specialise in creating high quality 3D Characters and Assets that function seamlessly within real-time gaming engines, ensuring production of assets that boast both high quality and optimised poly counts.

My passion for Game development fuels my drive to constantly learn and evolve. I am committed to continually improving not only my individual abilities but also my capacity to lead teams and establish efficient workflows. As a creative problem solver, I strive to expand my knowledge and skill set, embracing new techniques and technologies.

My expertise extends across a wide spectrum of software packages and skill sets crucial to Game Development. From 3D sculpting and modelling to texturing, rigging, and in-engine implementation, I possess the necessary expertise to bring captivating characters to life. Every project is approached with creativity, seamless execution, and attention to detail.

Skills


3D Characters
3D Modelling
3D Animation
3D Rigging
UV Mapping
Low-Poly Modelling
High-Poly Modelling
Texture Painting
Photogrammetry
UI/UX Design
Graphic Design
Web Design
Video Editing

Software


Autodesk 3Ds Max Autodesk Maya Mudbox ZBrush Allegorithmic Substance Painter Reality Capture Unreal Engine Unity
Marvelous Designer Adobe Photoshop Adobe Illustrator Adobe Flash Adobe InDesign Adobe After Effects Adobe Dreamweaver

Scripting


html css JavaScript ActionScript 3 Python