I am a 3D Characer Artist with over a decade of professional experience in Visualisation, Simulation and Gaming. My Expertise lies in crafting immersive worlds specifically tailored to the game industry. With a dynamic knowledge of 3D design, UI development and Animation, I specialise in creating high quality 3D Characters and Assets that function seamlessly within real-time gaming engines, ensuring production of assets that boast both high quality and optimised poly counts.
My passion for Game development fuels my drive to constantly learn and evolve. I am committed to continually improving not only my individual abilities but also my capacity to lead teams and establish efficient workflows. As a creative problem solver, I strive to expand my knowledge and skill set, embracing new techniques and technologies.
My expertise extends across a wide spectrum of software packages and skill sets crucial to Game Development. From 3D sculpting and modelling to texturing, rigging, and in-engine implementation, I possess the necessary expertise to bring captivating characters to life. Every project is approached with creativity, seamless execution, and attention to detail.